32 lines
568 B
C++
32 lines
568 B
C++
#pragma once
|
|
|
|
#include "GameObject.h"
|
|
#include "Graphics.h"
|
|
#include "GraphicsComponent.h"
|
|
#include <SDL3/SDL_pixels.h>
|
|
#include <SDL3/SDL_rect.h>
|
|
#include <SDL3/SDL_stdinc.h>
|
|
|
|
class PlayerGraphics : public GraphicsComponent {
|
|
public:
|
|
void setPos(int x, int y) {
|
|
hitbox.x = x;
|
|
hitbox.y = y;
|
|
}
|
|
|
|
void update(GameObject const& object, Graphics &graphics) {
|
|
SDL_Color color = { .r = 0, .g = 255, .b = 0, .a = 255};
|
|
|
|
graphics.drawRect(hitbox, color);
|
|
}
|
|
|
|
private:
|
|
SDL_FRect hitbox = {
|
|
.x = 40,
|
|
.y = 40,
|
|
.w = 300,
|
|
.h = 300,
|
|
};
|
|
|
|
};
|