Files
SDL-Playground/include/Graphics.h
2025-08-13 22:21:37 -06:00

33 lines
804 B
C++

#pragma once
#include <SDL3/SDL_rect.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h>
#include <format>
#include <stdexcept>
#include <string_view>
class Graphics {
public:
Graphics(std::string_view title){
// TODO Don't hardcode resolution
if (!SDL_CreateWindowAndRenderer(title.data(), 2560, 1440, SDL_WINDOW_FULLSCREEN, &window, &renderer)) {
throw std::runtime_error(std::format("Couldn't create window and renderer: {}", SDL_GetError()));
}
}
void drawRect(SDL_FRect const& rect, SDL_Color const& color) {
SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
SDL_RenderFillRect(renderer, &rect);
}
void show() {
SDL_RenderPresent(renderer);
}
private:
SDL_Renderer *renderer = nullptr;
SDL_Window *window = nullptr;
};