initial components
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#pragma once
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#include "Graphics.h"
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class GraphicsComponent {
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public:
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virtual ~GraphicsComponent() {}
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virtual void update(Graphics &graphics) = 0;
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private:
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};
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@@ -0,0 +1,11 @@
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#pragma once
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#include "Graphics.h"
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#include "GraphicsComponent.h"
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#include <print>
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class PlayerGraphics : public GraphicsComponent {
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void update(Graphics &graphics) {
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std::print("Updating player graphics");
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}
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};
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