Files
SDL-Playground/include/GameObject.h
2025-08-12 23:14:42 -06:00

19 lines
403 B
C++

#pragma once
#include <memory>
#include "Graphics.h"
#include "components/GraphicsComponent.h"
class GameObject : std::enable_shared_from_this<GameObject> {
public:
GameObject(std::unique_ptr<GraphicsComponent> graphics)
: m_graphics(std::move(graphics)) {}
void update(Graphics &graphics) {
m_graphics->update(graphics);
}
private:
std::unique_ptr<GraphicsComponent> m_graphics;
};