#include "components/InputComponent.h" #include "GameState.h" #include class PlayerInput : public InputComponent { GameState update(SDL_Event const* event) { if (SDL_EVENT_QUIT == event->type || SDLK_ESCAPE == event->key.key) { return GameState::STOPPING; } // currently dont care about anything other than down if (SDL_EVENT_KEY_DOWN != event->type) { return GameState::RUNNING; } if (SDLK_W == event->key.key) { moveUp = event->key.type == SDL_EVENT_KEY_DOWN; } if (SDLK_S == event->key.key) { moveDown = event->key.type == SDL_EVENT_KEY_DOWN; } if (SDLK_A == event->key.key) { moveLeft = event->key.type == SDL_EVENT_KEY_DOWN; } if (SDLK_D == event->key.key) { moveRight = event->key.type == SDL_EVENT_KEY_DOWN; } return GameState::RUNNING; } };