more component stuff
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@@ -1,11 +1,31 @@
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#pragma once
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#include "GameObject.h"
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#include "Graphics.h"
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#include "GraphicsComponent.h"
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#include <print>
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_stdinc.h>
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class PlayerGraphics : public GraphicsComponent {
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void update(Graphics &graphics) {
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std::print("Updating player graphics");
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public:
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void setPos(int x, int y) {
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hitbox.x = x;
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hitbox.y = y;
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}
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void update(GameObject const& object, Graphics &graphics) {
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SDL_Color color = { .r = 0, .g = 255, .b = 0, .a = 255};
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graphics.drawRect(hitbox, color);
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}
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private:
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SDL_FRect hitbox = {
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.x = 40,
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.y = 40,
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.w = 300,
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.h = 300,
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};
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};
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