initial commit

This commit is contained in:
Josh Lyon
2025-08-12 00:22:40 -06:00
commit 256781587b
6 changed files with 104 additions and 0 deletions

3
.gitignore vendored Normal file
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build
compile_commands.json
.cache

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.15)
project(sdl-test
LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 26)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
add_subdirectory(deps EXCLUDE_FROM_ALL)
set(INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include)
add_subdirectory(src)

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deps/CMakeLists.txt vendored Normal file
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include(${CMAKE_CURRENT_SOURCE_DIR}/fetch_sdl.cmake)

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deps/fetch_sdl.cmake vendored Normal file
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include(FetchContent)
FetchContent_Declare(SDL
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG release-3.2.20
GIT_SHALLOW ON
EXCLUDE_FROM_ALL
SYSTEM)
FetchContent_MakeAvailable(SDL)

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src/CMakeLists.txt Normal file
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add_executable(${PROJECT_NAME} main.cpp)
target_include_directories(${PROJECT_NAME} PRIVATE ${INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)

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src/main.cpp Normal file
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/*
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <string>
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
static SDL_Window *window = nullptr;
static SDL_Renderer *renderer = nullptr;
/* This function runs once at startup. */
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
/* Create the window */
if (!SDL_CreateWindowAndRenderer("Hello World", 800, 600, SDL_WINDOW_FULLSCREEN, &window, &renderer)) {
SDL_Log("Couldn't create window and renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
return SDL_APP_CONTINUE;
}
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
if (event->type == SDL_EVENT_KEY_DOWN ||
event->type == SDL_EVENT_QUIT) {
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
}
return SDL_APP_CONTINUE;
}
/* This function runs once per frame, and is the heart of the program. */
SDL_AppResult SDL_AppIterate(void *appstate)
{
std::string message("Hello World!");
int w = 0, h = 0;
float x, y;
const float scale = 4.0f;
/* Center the message and scale it up */
SDL_GetRenderOutputSize(renderer, &w, &h);
SDL_SetRenderScale(renderer, scale, scale);
x = ((w / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * message.length()) / 2;
y = ((h / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) / 2;
/* Draw the message */
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDebugText(renderer, x, y, message.c_str());
SDL_RenderPresent(renderer);
return SDL_APP_CONTINUE;
}
/* This function runs once at shutdown. */
void SDL_AppQuit(void *appstate, SDL_AppResult result)
{
}